1. Read and Reflect: Reading as an artist, what conceptual ideas inspired YOU, explain how you might apply this thinking to your own work. Share your overall ah ha’s, or HUH? or I never thought of that as you read.
Reading as a researcher, highlight key conceptual ideas in the reading that will impact how you teach digital thinking/creating. What key concepts from the reading can you tie to your selected app or software?
2. SAMR WHAT makes something an R? Put your chosen app/software through the SAMR assessment.
Rigorously consider each level of SAMR and imagine how your app could be applied at each level of the scale. Comment on each level by creating a chart, or something that shows the progressive thinking and application of your software for each section of SAMR. 3. Explore NETS standards and profile: Compare and contrast the standards - Comment on how you believe these standards promote (or not) conceptual thinking.
Which standards might fit well with your own teaching and your expert app? List a few and explain why/how. *again, laying groundwork for unit design.
How is thinking about digital creating and learning different from traditional media?
![]() 4. Start contemplating interdisciplinary connections you might make with the use of your APP/Software.
![]()
References
Paul, C. (2015). Digital art (world of art). Third edition. Gooch, K., & Saine, P. (2011). Integration of the visual arts and Web 2.0 technologies in the classroom. New England Reading Association Journal, 47(1), 92.
5 Comments
Amy
9/8/2017 01:48:09 pm
WOWZA! Jenny, so much complex thinking here! Im wondering in regards to interactivity if you could think of film as environments in an installation? When folks walk into an installation they engage the space in someway that is then filmed? Or could they impact or change it so the next viewer encounters something different? Push the boundaries of what you think film/video can be :)
Reply
Amy
9/10/2017 10:09:39 am
Hi Jenny!
Reply
Beth Ozbun
9/10/2017 06:22:55 pm
My mind is busy chewing on the idea of interactive video. The closest thing I can think of is the facial recognition software on Snap Chat that responds when your face moves and creates special effects. Is there a way you can use the camera on an iPad or a external digital camcorder to feed the participant's/viewer's face into a frame that has components of augmented reality? Maybe, a person stands in front of a camera, and their image is merged with augmented reality animation and projected on a big screen? Or can you use the participants as canvases and project the video onto them? Or maybe make a whole room into a video installation where the viewer is immersed in a digitally enhanced setting, and voices and sounds and smells are piped in. You could work with scale of imagery in relation to the viewer to get some psychological reactions , too.
Reply
Patti
9/10/2017 07:55:36 pm
Thank you for the edutopia article! There is some very good information in this.
Reply
Tingting
9/10/2017 10:49:22 pm
Hi, Jenny,
Reply
Leave a Reply. |